Local Test
Offline 80.187.74.12:28015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Test rank against other Rust servers?
By player hours over the last seven days, Local Test places at #15,382, within the top – of ranked servers.
How busy is Local Test?
At this count Local Test is offline, with its last sighting 40 days 21 hours ago.
Lists and tags
What do the server tags on Local Test mean?
What the game's server browser reads from Local Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Test?
Local Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Test?
Too few wipes are on record for Local Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 41 days ago the current world was made.
Settings
Which map does Local Test run?
The map on Local Test is procedural, made by the game.
What are the rules and settings on Local Test?
The name tells you nothing about gather rates: Local Test states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Local Test run?
On Windows, Local Test runs Rust network protocol 2633 and build 164530. Steam updates your game automatically, but you need the same protocol to join.
Is Local Test online, and how reliable is it?
We last saw Local Test 40 days 21 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 18 September 2026.
Where is Local Test located?
Nothing published by Local Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 80.187.74.12:28015.
Getting in
How do I join Local Test?
Either enter client.connect 80.187.74.12:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.