PhoenixFireTigerLocalTest
Offline 80.208.56.246:28985 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:50 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PhoenixFireTigerLocalTest rank against other Rust servers?
Over the past week it ranks #15,479 for player hours, which puts PhoenixFireTigerLocalTest in the top 71% of all ranked servers.
How busy is PhoenixFireTigerLocalTest?
We have no live count for PhoenixFireTigerLocalTest right now. It was last seen 16 days 20 hours ago.
Tags
What do the server tags on PhoenixFireTigerLocalTest mean?
What the game's server browser reads from PhoenixFireTigerLocalTest is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2631 (Protocol): The protocol is 2631; a different version will not connect; cs156583 (Build): The game build is 156583; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include PhoenixFireTigerLocalTest?
On Rust Population, PhoenixFireTigerLocalTest is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on PhoenixFireTigerLocalTest?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on PhoenixFireTigerLocalTest?
Too few wipes are on record for PhoenixFireTigerLocalTest to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 20 hours ago the current world was made.
Map and rules
Which map does PhoenixFireTigerLocalTest run?
PhoenixFireTigerLocalTest uses a map the game generates: procedural.
What are the rules and settings on PhoenixFireTigerLocalTest?
The name tells you nothing about gather rates: PhoenixFireTigerLocalTest states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does PhoenixFireTigerLocalTest run?
The setup is Rust network protocol 2631 and build 156583 on Windows for PhoenixFireTigerLocalTest. Steam updates your game automatically, but you need the same protocol to join.
Is PhoenixFireTigerLocalTest online, and how reliable is it?
We last saw PhoenixFireTigerLocalTest 16 days 20 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 12 October 2026, Rust Population saw it for the first time.
Where is PhoenixFireTigerLocalTest located?
No region is published by PhoenixFireTigerLocalTest. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 80.208.56.246:28985.
Getting in
How do I join PhoenixFireTigerLocalTest?
Either enter client.connect 80.208.56.246:28985 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.