OldHabbitsDK
Online 80.209.114.142:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:15 UTC19d ago | 0 | – | running | 0 |
| Mon 21 Sep, 06:35 UTC36d ago | 1 | halved by day 4 | 17.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does OldHabbitsDK rank against other Rust servers?
Over the past week it ranks #7,078 for player hours, which puts OldHabbitsDK in the top 32% of all ranked servers.
How busy is OldHabbitsDK?
OldHabbitsDK holds 0 players at the moment, out of 100 slots. We counted an average of 0 players in the past week, with 2 at the busiest.
Tags
What do the server tags on OldHabbitsDK mean?
These are the tags OldHabbitsDK publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include OldHabbitsDK?
OldHabbitsDK appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on OldHabbitsDK?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 4.
What is the wipe schedule on OldHabbitsDK?
Its rhythm cannot be told yet: too few of OldHabbitsDK's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 19 days 6 hours ago the current world was made.
Map and rules
Which map does OldHabbitsDK run?
The map on OldHabbitsDK is procedural, made by the game at size 5,000 from seed 648398478. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on OldHabbitsDK?
The name tells you nothing about gather rates: OldHabbitsDK states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does OldHabbitsDK run?
The setup is Rust network protocol 2635 and build 168909 on Linux for OldHabbitsDK. Steam updates your game automatically, but you need the same protocol to join.
Does OldHabbitsDK run smoothly?
It ran at 33 server fps on average over the last 48 hours, and never went below 22. Entities peaked at 138,759, including buildings, deployables and everything else. The highest memory usage was 4,710 MB. Players feel lag when fps is low and the entity count climbs.
Is OldHabbitsDK online, and how reliable is it?
OldHabbitsDK is up and running at the moment. About 4 days 7 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 20 September 2026.
Where is OldHabbitsDK located?
A region is not published by OldHabbitsDK. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 80.209.114.142:28015 is where it lives.
Getting in
How do I join OldHabbitsDK?
Open the console with F1 in Rust and enter client.connect 80.209.114.142:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.