Rust PopulationField survey · Rust servers
Observing 82,963 players 11,808 servers 3,624 with someone on 312 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 6,005habitat unknownfirst seen 13 Sep 2026

Magic Dev

Online 80.242.59.110:10000 checked 9m ago

moddedoxide

Measurements

Players now
0/ 200
0% full
7-day average
0
peak 2
Rank
#6,005
top 27%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:42 UTC5d ago 2 – running 0
Fri 23 Oct, 13:45 UTC6d ago 1 – 1.2 days 0
Thu 22 Oct, 16:27 UTC7d ago 1 – 0.9 days 0
Wed 14 Oct, 07:28 UTC15d ago 5+1 queue halved by day 3 8.4 days 0
Tue 13 Oct, 11:55 UTC16d ago 2 – 0.8 days 0
Fri 9 Oct, 13:43 UTC20d ago 1 halved by day 1 3.9 days 0
Wed 23 Sep, 15:17 UTC36d ago 1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Magic Dev rank against other Rust servers?

Over the past week it ranks #6,005 for player hours, which puts Magic Dev in the top 27% of all ranked servers.

How busy is Magic Dev?

The count reads 0 players on Magic Dev, which has 200 slots. We counted an average of 0 players in the past week, with 2 at the busiest. Look at the last 48 hours and 23:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on Magic Dev mean?

The game's server browser reads the tags Magic Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): You can join up to 200 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Magic Dev?

On Rust Population, Magic Dev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Magic Dev?

Across its recent wipes the busiest crowds averaged 1 players. 41 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on Magic Dev?

No next wipe can be predicted for Magic Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 5 days 4 hours ago.

Map and rules

Which map does Magic Dev run?

Magic Dev uses a map the game generates, procedural, at size 4,500 with seed 1886581633. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named BAЙП ПPЯMO CEЙЧAC!.

What are the rules and settings on Magic Dev?

Nothing in Magic Dev's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Magic Dev run?

Rust network protocol 2635 and build 168909 on Windows is what Magic Dev uses. Steam updates your game automatically, but you need the same protocol to join.

Does Magic Dev run smoothly?

In the last 48 hours, it averaged 41 server fps, with a low of 10. The entity count reached 99,108: buildings, deployables and all other objects. The highest memory usage was 3,468 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Magic Dev online, and how reliable is it?

Right now, Magic Dev is online. Judging by the uptime it reports, the last restart was about 5 days 2 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Magic Dev located?

A region is not published by Magic Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 80.242.59.110:10000.

Getting in

How do I join Magic Dev?

Either enter client.connect 80.242.59.110:10000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players You can join up to 200 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Other

jp0
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.