Rust PopulationField survey · Rust servers
Observing 92,814 players 11,837 servers 3,817 with someone on 496 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 516habitat unknownfirst seen 13 Sep 2026

1[PvE]Тульский|Русский|Classic+Ивенты

Online 80.242.59.122:35200 checked 9m ago

monthly wipes vanillamoddedoxidepve

Measurements

Players now
35/ 200
= 2 players
18% full
7-day average
33
peak 96
Rank
#516
top 2%
Last wipe
23d ago
monthly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
02040608022:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

3.1 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
115
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 11.5

Coming wipes

6d 21h
Thu 5 Nov, 19:00 UTC
FW
34d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Mon 26 OctTue 6 OctSat 3 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 59, 33 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 08:48 UTC3d ago 59 – running 22
Tue 6 Oct, 16:55 UTC23d ago 157 halved by day 14 19.7 days 51
Sat 3 Oct, 15:13 UTC26d ago 130 held half 3.1 days 96
Fri 2 Oct, 15:47 UTC27d ago 130 – 1 days 61
Fri 2 Oct, 05:28 UTC27d ago 130 – 0.4 days 6
Fri 18 Sep, 07:44 UTC41d ago 139 halved by day 9 13.9 days 11

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 1[PvE]Тульский|Русский|Classic+Ивенты rank against other Rust servers?

By player hours over the last seven days, 1[PvE]Тульский|Русский|Classic+Ивенты places at #516, within the top 2% of ranked servers.

How busy is 1[PvE]Тульский|Русский|Classic+Ивенты?

1[PvE]Тульский|Русский|Classic+Ивенты holds 35 players at the moment, out of 200 slots. Averaged over seven days, it drew 33 players and reached a peak of 96. The busiest hour in the last 48 was 17:00 UTC, when an average of 51 players were on.

Lists and tags

What do the server tags on 1[PvE]Тульский|Русский|Classic+Ивенты mean?

The game's server browser reads the tags 1[PvE]Тульский|Русский|Classic+Ивенты publishes: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): You can join up to 200 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include 1[PvE]Тульский|Русский|Classic+Ивенты?

These Rust Population lists include 1[PvE]Тульский|Русский|Classic+Ивенты: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average.

Wipe schedule

What does wipe day look like on 1[PvE]Тульский|Русский|Classic+Ивенты?

Across its recent wipes the busiest crowds averaged 115 players. The crowd on the latest wipe peaked 33 hours in. Half that peak held until the next wipe in 33% of its recent wipes. The crowd dropped below half by day 11.5 when it did not hold.

What is the wipe schedule on 1[PvE]Тульский|Русский|Classic+Ивенты?

Once a month 1[PvE]Тульский|Русский|Classic+Ивенты wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 23 days 3 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.

Map and rules

Which map does 1[PvE]Тульский|Русский|Classic+Ивенты run?

The map on 1[PvE]Тульский|Русский|Classic+Ивенты is procedural, made by the game at size 4,250 from seed 1019609510. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on 1[PvE]Тульский|Русский|Classic+Ивенты?

No gather rate appears in the name of 1[PvE]Тульский|Русский|Classic+Ивенты. The group limit is 8 players, which is the default. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does 1[PvE]Тульский|Русский|Classic+Ивенты run?

Rust network protocol 2635 and build 168909 on Windows is what 1[PvE]Тульский|Русский|Classic+Ивенты uses. Steam updates your game automatically, but you need the same protocol to join.

Does 1[PvE]Тульский|Русский|Classic+Ивенты run smoothly?

It ran at 52 server fps on average over the last 48 hours, and never went below 34. The entity count reached 336,923: buildings, deployables and all other objects. The highest memory usage was 7,831 MB. Players feel lag when fps is low and the entity count climbs.

Is 1[PvE]Тульский|Русский|Classic+Ивенты online, and how reliable is it?

Right now, 1[PvE]Тульский|Русский|Classic+Ивенты is online. The uptime it reports suggests a restart roughly 3 hours ago. It was up 99% of the time over the last 7 full days, 166 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is 1[PvE]Тульский|Русский|Classic+Ивенты located?

No region tag comes from 1[PvE]Тульский|Русский|Classic+Ивенты, but the name points to Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 80.242.59.122:35200 is where it lives.

How to join

How do I join 1[PvE]Тульский|Русский|Classic+Ивенты?

Open the console with F1 in Rust and enter client.connect 80.242.59.122:35200. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://trg.gamestores.app/.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players You can join up to 200 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.