[PvE] Relic Europe | No Killing | No Raiding | No Decay
Online EU 64.40.9.219:28017 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 2% of all ranked servers, top 8% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 74, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:24 UTC5d ago | 74 | – | running | 28 |
| Thu 1 Oct, 18:18 UTC FW26d ago | 64 | held half | 21 days | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [PvE] Relic Europe | No Killing | No Raiding | No Decay rank against other Rust servers?
Seven-day player hours put [PvE] Relic Europe | No Killing | No Raiding | No Decay at #502, or #247 in Europe, inside the top 2% of all ranked servers.
How busy is [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Of its 200 slots, [PvE] Relic Europe | No Killing | No Raiding | No Decay is using 24 right now. Seven days of counting give an average of 30 players and a peak of 74. The busiest hour in the last 48 was 20:00 UTC, when an average of 46 players were on.
Tags
What do the server tags on [PvE] Relic Europe | No Killing | No Raiding | No Decay mean?
What the game's server browser reads from [PvE] Relic Europe | No Killing | No Raiding | No Decay is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts30 (Group limit): Teams can have no more than 30 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^r (Roleplay): A server for roleplay; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [PvE] Relic Europe | No Killing | No Raiding | No Decay?
3 other servers we track publish the same relicpve.com hostname as [PvE] Relic Europe | No Killing | No Raiding | No Decay, so the same operator most likely runs the group.
Which Rust Population lists and filters include [PvE] Relic Europe | No Killing | No Raiding | No Decay?
[PvE] Relic Europe | No Killing | No Raiding | No Decay appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted, PvE servers, counted and Rust population: roleplay. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Players now: At least 10; Average players: 25+ on average and it will show up.
Wipe schedule
What does wipe day look like on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Across its recent wipes the busiest crowds averaged 69 players. The crowd on the latest wipe peaked 2 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
[PvE] Relic Europe | No Killing | No Raiding | No Decay wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 5 days 6 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does [PvE] Relic Europe | No Killing | No Raiding | No Decay run?
[PvE] Relic Europe | No Killing | No Raiding | No Decay uses a map the game generates, procedural, at size 4,500 with seed 1994412. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
No gather rate appears in the name of [PvE] Relic Europe | No Killing | No Raiding | No Decay. Up to 30 players can team together. This server runs roleplay, rules for roleplay, plus towns and jobs. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [PvE] Relic Europe | No Killing | No Raiding | No Decay run?
On Linux, [PvE] Relic Europe | No Killing | No Raiding | No Decay runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does [PvE] Relic Europe | No Killing | No Raiding | No Decay run smoothly?
The last 48 hours saw an average of 75 server fps, with 51 as the lowest. Up to 193,419 entities were present, counting buildings, deployables and everything else. Memory use peaked at 8,903 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [PvE] Relic Europe | No Killing | No Raiding | No Decay online, and how reliable is it?
You will find [PvE] Relic Europe | No Killing | No Raiding | No Decay online now. About 41 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is [PvE] Relic Europe | No Killing | No Raiding | No Decay located?
With its EU tag, [PvE] Relic Europe | No Killing | No Raiding | No Decay places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 64.40.9.219:28017.
How to join
How do I join [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Open the console with F1 in Rust and enter client.connect 64.40.9.219:28017. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://relicpve.com.