[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?
Seven-day player hours put [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,170, or #171 in North America, inside the top 5% of all ranked servers.
How busy is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Of its 100 slots, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is using 3 right now. We counted an average of 7 players in the past week, with 19 at the busiest. The busiest hour in the last 48 was 00:00 UTC, when an average of 15 players were on.
Tags
What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?
The game's server browser reads the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts30 (Group limit): The team limit is 30; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A relicpve.com hostname comes from [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and from 3 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
These Rust Population lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay, Rust zombie and infected servers and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Wipe notes
What does wipe day look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Across its recent wipes the busiest crowds averaged 16 players. The crowd on the latest wipe peaked 46 hours in.
What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 6 days 16 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
A procedural map of size 4,500 from seed 1722427781, generated by the game, is in use on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The name tells you nothing about gather rates: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing states none. A group may hold 30 players at most. roleplay is what it runs, jobs, towns and rules for roleplay. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
Rust network protocol 2635 and build 168909 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?
In the last 48 hours, it averaged 60 server fps, with a low of 59. Entities peaked at 127,390, including buildings, deployables and everything else. Up to 6,254 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?
Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. Judging by the uptime it reports, the last restart was about 2 days 23 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 1 October 2026.
Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?
With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 66.51.99.119:28015.
Getting in
How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Open the console with F1 in Rust and enter client.connect 66.51.99.119:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://relicpve.com.