Rust PopulationField survey · Rust servers
Observing 61,573 players 11,733 servers 3,391 with someone on 186 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 1,170NAfirst seen 1 Oct 2026

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 9m ago

monthly wipes moddedoxidepve

Measurements

Players now
3/ 100
= 1 player
3% full
7-day average
7
peak 19
Rank
#1,170
top 5% · #171 in NA
Last wipe
6d ago
monthly schedule
Next wipe
7d 7h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0510152012:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

16
wipe-day peak
players, last three wipes

Coming wipes

7d 7h
Thu 5 Nov, 19:00 UTC
FW
35d 7h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:31 UTC6d ago 16 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?

Seven-day player hours put [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,170, or #171 in North America, inside the top 5% of all ranked servers.

How busy is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Of its 100 slots, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is using 3 right now. We counted an average of 7 players in the past week, with 19 at the busiest. The busiest hour in the last 48 was 00:00 UTC, when an average of 15 players were on.

Tags

What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?

The game's server browser reads the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts30 (Group limit): The team limit is 30; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

A relicpve.com hostname comes from [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and from 3 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

These Rust Population lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay, Rust zombie and infected servers and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Wipe notes

What does wipe day look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Across its recent wipes the busiest crowds averaged 16 players. The crowd on the latest wipe peaked 46 hours in.

What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 6 days 16 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

Map and rules

Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

A procedural map of size 4,500 from seed 1722427781, generated by the game, is in use on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The name tells you nothing about gather rates: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing states none. A group may hold 30 players at most. roleplay is what it runs, jobs, towns and rules for roleplay. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

Rust network protocol 2635 and build 168909 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?

In the last 48 hours, it averaged 60 server fps, with a low of 59. Entities peaked at 127,390, including buildings, deployables and everything else. Up to 6,254 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?

Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. Judging by the uptime it reports, the last restart was about 2 days 23 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 1 October 2026.

Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?

With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 66.51.99.119:28015.

Getting in

How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Open the console with F1 in Rust and enter client.connect 66.51.99.119:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://relicpve.com.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts30
Group limit The team limit is 30.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Gameplay

^r
Roleplay This server is for roleplay.
^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.