Development Server
Online 80.242.59.83:35090 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:48 UTC5d ago | 2 | – | running | 0 |
| Fri 16 Oct, 13:46 UTC12d ago | 4 | halved by day 1 | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Development Server rank against other Rust servers?
The last seven days of player hours place Development Server at #8,002, within the top 36% of all ranked servers.
How busy is Development Server?
The count reads 0 players on Development Server, which has 2,000 slots. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on Development Server mean?
These are the tags Development Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2000 (Max players): 2,000 slots are available; ts150 (Group limit): The team limit is 150; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs Development Server?
15 other servers we track publish the same miragerust.com hostname as Development Server, so the same operator most likely runs the group.
Which Rust Population lists and filters include Development Server?
On Rust Population, Development Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on Development Server?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Development Server?
Its rhythm cannot be told yet: too few of Development Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 18 hours ago the current world was made.
Map and rules
Which map does Development Server run?
Development Server uses a map the game generates, procedural, at size 4,750 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on Development Server?
The name tells you nothing about gather rates: Development Server states none. A group may hold 150 players at most. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Development Server run?
On Windows, Development Server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Development Server run smoothly?
In the last 48 hours, it averaged 402 server fps, with a low of 251. The entity count reached 140,112: buildings, deployables and all other objects. Memory use peaked at 3,906 MB. What players experience as lag comes from low fps and a rising entity count.
Is Development Server online, and how reliable is it?
Right now, Development Server is online. Judging by the uptime it reports, the last restart was about 3 days 10 hours ago. Over the last 7 full days, 158 of 168 hours were online, or 94%. On 15 October 2026, Rust Population saw it for the first time.
Where is Development Server located?
No region is published by Development Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 80.242.59.83:35090 is where it lives.
How to join
How do I join Development Server?
Either enter client.connect 80.242.59.83:35090 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://miragerust.gg/.