RDS PROJECT
Offline 80.244.42.250:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RDS PROJECT rank against other Rust servers?
The last seven days of player hours place RDS PROJECT at #13,852, within the top 62% of all ranked servers.
How busy is RDS PROJECT?
We have no live count for RDS PROJECT right now. It was last seen 4 days 19 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on RDS PROJECT mean?
What the game's server browser reads from RDS PROJECT is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; v2585 (Protocol): Your game needs the same version, protocol 2585, to join; cs118554 (Build): Game build: 118554; ptrak (Networking): RakNet is the network layer here, as standard for the game; $ras1 (Region code): Region code: as1; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RDS PROJECT?
On Rust Population, RDS PROJECT is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on RDS PROJECT?
Too few wipes are on record for RDS PROJECT to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does RDS PROJECT run?
A procedural map, generated by the game, is in use on RDS PROJECT.
What are the rules and settings on RDS PROJECT?
The name tells you nothing about gather rates: RDS PROJECT states none. No group limit is published. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does RDS PROJECT run?
Rust network protocol 2585 and build 118554 on Windows is what RDS PROJECT uses. Steam updates your game automatically, but you need the same protocol to join.
Is RDS PROJECT online, and how reliable is it?
We last saw RDS PROJECT 4 days 19 hours ago, and it is offline now. Over the last 4 full days, 0 of 96 hours were online, or 0%. It was first seen by Rust Population on 24 October 2026.
Where is RDS PROJECT located?
No region is published by RDS PROJECT, though its region code is as1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 80.244.42.250:28015.
Getting in
How do I join RDS PROJECT?
Either enter client.connect 80.244.42.250:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.