CompanionNPC local checks
Offline 80.47.13.166:29115 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CompanionNPC local checks rank against other Rust servers?
Over the past week it ranks #15,335 for player hours, which puts CompanionNPC local checks in the top 69% of all ranked servers.
How busy is CompanionNPC local checks?
CompanionNPC local checks is offline at this count; we last saw it 3 days 20 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on CompanionNPC local checks mean?
These are the tags CompanionNPC local checks publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include CompanionNPC local checks?
On Rust Population, CompanionNPC local checks is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on CompanionNPC local checks?
The record holds too few of CompanionNPC local checks's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does CompanionNPC local checks run?
The map on CompanionNPC local checks is procedural, made by the game.
What are the rules and settings on CompanionNPC local checks?
Nothing in CompanionNPC local checks's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does CompanionNPC local checks run?
The setup is Rust network protocol 2634 and build 167781 on Windows for CompanionNPC local checks. Steam updates your game automatically, but you need the same protocol to join.
Is CompanionNPC local checks online, and how reliable is it?
Currently offline, CompanionNPC local checks was last seen 3 days 20 hours ago. Over the last 3 full days, 0 of 72 hours were online, or 0%. It was first seen by Rust Population on 25 October 2026.
Where is CompanionNPC local checks located?
Nothing published by CompanionNPC local checks states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 80.47.13.166:29115 is where it lives.
Getting in
How do I join CompanionNPC local checks?
Either enter client.connect 80.47.13.166:29115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.