RustLocalControl
Offline 80.55.38.89:28025 checked 22h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:06 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustLocalControl rank against other Rust servers?
The last seven days of player hours place RustLocalControl at #6,829, within the top 31% of all ranked servers.
How busy is RustLocalControl?
We have no live count for RustLocalControl right now. It was last seen 22 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. In the last 48 hours the peak hour came at 18:00 UTC, averaging 1 players.
Tags
What do the server tags on RustLocalControl mean?
What the game's server browser reads from RustLocalControl is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustLocalControl?
RustLocalControl appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on RustLocalControl?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustLocalControl?
Its rhythm cannot be told yet: too few of RustLocalControl's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 22 days 10 hours ago.
Settings
Which map does RustLocalControl run?
The map on RustLocalControl is procedural, made by the game.
What are the rules and settings on RustLocalControl?
No gather rate appears in the name of RustLocalControl. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does RustLocalControl run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustLocalControl. Steam updates your game automatically, but you need the same protocol to join.
Is RustLocalControl online, and how reliable is it?
Offline at the moment, RustLocalControl was last seen 22 hours ago. It was up 16% of the time over the last 7 full days, 27 out of 168 hours. It was first seen by Rust Population on 6 October 2026.
Where is RustLocalControl located?
No region is published by RustLocalControl. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 80.55.38.89:28025.
Getting in
How do I join RustLocalControl?
Open the console with F1 in Rust and enter client.connect 80.55.38.89:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.