Olo testing
Offline 80.57.92.220:25565 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW28d ago | 2 | – | running | 1 |
| Sun 27 Sep, 11:18 UTC32d ago | 2 | held half | 4.3 days | 1 |
| Sat 26 Sep, 15:27 UTC33d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Olo testing rank against other Rust servers?
The last seven days of player hours place Olo testing at #15,849, within the top 72% of all ranked servers.
How busy is Olo testing?
We have no live count for Olo testing right now. It was last seen 19 days 23 hours ago.
Tags
What do the server tags on Olo testing mean?
These are the tags Olo testing publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Olo testing?
On Rust Population, Olo testing is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Olo testing?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 20 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Olo testing?
Irregular times are when Olo testing wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 28 days 2 hours ago the current world was made.
Settings
Which map does Olo testing run?
The map on Olo testing is procedural, made by the game.
What are the rules and settings on Olo testing?
No gather rate appears in the name of Olo testing. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Olo testing run?
On Windows, Olo testing runs Rust network protocol 2634 and build 166586. Steam updates your game automatically, but you need the same protocol to join.
Is Olo testing online, and how reliable is it?
Currently offline, Olo testing was last seen 19 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 26 September 2026.
Where is Olo testing located?
A region is not published by Olo testing. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 80.57.92.220:25565.
Getting in
How do I join Olo testing?
Open the console with F1 in Rust and enter client.connect 80.57.92.220:25565. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.