Local Studio
Offline 80.80.195.245:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 22:14 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Studio rank against other Rust servers?
Over the past week it ranks #9,617 for player hours, which puts Local Studio in the top 43% of all ranked servers.
How busy is Local Studio?
At this count Local Studio is offline, with its last sighting 2 days 2 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Tags
What do the server tags on Local Studio mean?
The game's server browser reads the tags Local Studio publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Studio?
These Rust Population lists include Local Studio: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What does wipe day look like on Local Studio?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 12 hours in.
What is the wipe schedule on Local Studio?
Too few wipes are on record for Local Studio to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 22 hours ago the current world was made.
Map and rules
Which map does Local Studio run?
Local Studio uses a map the game generates: procedural.
What are the rules and settings on Local Studio?
No gather rate appears in the name of Local Studio. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Local Studio run?
On Windows, Local Studio runs Rust network protocol 2635 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Studio online, and how reliable is it?
Offline at the moment, Local Studio was last seen 2 days 2 hours ago. It was up 12% of the time over the last 2 full days, 6 out of 48 hours. The first sighting by Rust Population was on 25 October 2026.
Where is Local Studio located?
A region is not published by Local Studio. The location a server claims is what Rust Population shows, not the place where the machine stands. 80.80.195.245:28015 is where it lives.
Getting in
How do I join Local Studio?
To connect directly, open Rust's console with F1 and type client.connect 80.80.195.245:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.