JayTDZ Test Server
Offline 81.104.202.229:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 18:20 UTC9d ago | 1 | – | running | 1 |
| Sat 17 Oct, 14:00 UTC11d ago | 1 | held half | 2.2 days | 1 |
| Sat 26 Sep, 12:46 UTC32d ago | 1 | held half | 21.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does JayTDZ Test Server rank against other Rust servers?
By player hours over the last seven days, JayTDZ Test Server places at #7,684, within the top 35% of ranked servers.
How busy is JayTDZ Test Server?
We have no live count for JayTDZ Test Server right now. It was last seen 4 days 13 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on JayTDZ Test Server mean?
These are the tags JayTDZ Test Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include JayTDZ Test Server?
JayTDZ Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on JayTDZ Test Server?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on JayTDZ Test Server?
No next wipe can be predicted for JayTDZ Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 15 hours ago, that is how long the current world has stood.
Map and rules
Which map does JayTDZ Test Server run?
JayTDZ Test Server uses a map the game generates: procedural.
What are the rules and settings on JayTDZ Test Server?
No gather rate appears in the name of JayTDZ Test Server. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does JayTDZ Test Server run?
On Windows, JayTDZ Test Server runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is JayTDZ Test Server online, and how reliable is it?
Offline at the moment, JayTDZ Test Server was last seen 4 days 13 hours ago. Over the last 7 full days, 11 of 168 hours were online, or 7%. It was first seen by Rust Population on 13 September 2026.
Where is JayTDZ Test Server located?
A region is not published by JayTDZ Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 81.104.202.229:28015.
Getting in
How do I join JayTDZ Test Server?
To connect directly, open Rust's console with F1 and type client.connect 81.104.202.229:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.