Rust PopulationField survey · Rust servers
Observing 94,751 players 11,875 servers 3,875 with someone on 395 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,202habitat unknownfirst seen 21 Oct 2026

#RAGS PRODUCTION TEST SERVER

Offline 81.141.14.21:28015 checked 1h ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
1
peak 1
Rank
#7,202
top 32%
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75118:0012:0015:0017:0010:0014:00Wiped Tue 27 Oct, 18:23 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:23 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does #RAGS PRODUCTION TEST SERVER rank against other Rust servers?

By player hours over the last seven days, #RAGS PRODUCTION TEST SERVER places at #7,202, within the top 32% of ranked servers.

How busy is #RAGS PRODUCTION TEST SERVER?

We have no live count for #RAGS PRODUCTION TEST SERVER right now. It was last seen 1 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 19:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on #RAGS PRODUCTION TEST SERVER mean?

What the game's server browser reads from #RAGS PRODUCTION TEST SERVER is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include #RAGS PRODUCTION TEST SERVER?

On Rust Population, #RAGS PRODUCTION TEST SERVER is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on #RAGS PRODUCTION TEST SERVER?

Too few wipes are on record for #RAGS PRODUCTION TEST SERVER to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 14 days 5 hours ago the current world was made.

Settings

What are the rules and settings on #RAGS PRODUCTION TEST SERVER?

Nothing in #RAGS PRODUCTION TEST SERVER's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does #RAGS PRODUCTION TEST SERVER run?

Rust network protocol 2635 and build 168909 on Windows is what #RAGS PRODUCTION TEST SERVER uses. The protocol must match for you to join, and Steam updates it for you.

Is #RAGS PRODUCTION TEST SERVER online, and how reliable is it?

Offline at the moment, #RAGS PRODUCTION TEST SERVER was last seen 1 hours ago. Over the last 7 full days, 19 of 168 hours were online, or 11%. The first sighting by Rust Population was on 21 October 2026.

Where is #RAGS PRODUCTION TEST SERVER located?

No region is published by #RAGS PRODUCTION TEST SERVER. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 81.141.14.21:28015 is where it lives.

Getting in

How do I join #RAGS PRODUCTION TEST SERVER?

Open the console with F1 in Rust and enter client.connect 81.141.14.21:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.