Rust PopulationField survey · Rust servers
Observing 103,751 players 11,890 servers 3,994 with someone on 411 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,302habitat unknownfirst seen 27 Sep 2026

EuroRust Dev Server

Offline 81.170.216.184:28018 checked 5d ago

moddedoxide

Measurements

Players now
1/ 100
= 1 player
1% full
7-day average
0
peak 1
Rank
#14,302
top 64%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct15 Oct20 Oct24 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 07:58 UTC5d ago 1 – running 0
Sun 18 Oct, 15:29 UTC11d ago 1 – 5.7 days 1
Wed 14 Oct, 21:20 UTC14d ago 1 – 3.8 days 1
Wed 14 Oct, 07:14 UTC15d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does EuroRust Dev Server rank against other Rust servers?

By player hours over the last seven days, EuroRust Dev Server places at #14,302, within the top 64% of ranked servers.

How busy is EuroRust Dev Server?

At this count EuroRust Dev Server is offline, with its last sighting 5 days 10 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.

Lists and tags

What do the server tags on EuroRust Dev Server mean?

These are the tags EuroRust Dev Server publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include EuroRust Dev Server?

These Rust Population lists include EuroRust Dev Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on EuroRust Dev Server?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in.

What is the wipe schedule on EuroRust Dev Server?

There is no next wipe to predict: EuroRust Dev Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 5 days 10 hours ago.

Settings

Which map does EuroRust Dev Server run?

The map on EuroRust Dev Server is procedural, made by the game at size 4,500 from seed 3486489. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on EuroRust Dev Server?

The name tells you nothing about gather rates: EuroRust Dev Server states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does EuroRust Dev Server run?

The setup is Rust network protocol 2635 and build 168909 on Windows for EuroRust Dev Server. Steam updates your game automatically, but you need the same protocol to join.

Is EuroRust Dev Server online, and how reliable is it?

Currently offline, EuroRust Dev Server was last seen 5 days 10 hours ago. It was up 1% of the time over the last 7 full days, 1 out of 168 hours. The first sighting by Rust Population was on 27 September 2026.

Where is EuroRust Dev Server located?

No region is published by EuroRust Dev Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 81.170.216.184:28018.

Getting in

How do I join EuroRust Dev Server?

Either enter client.connect 81.170.216.184:28018 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.