Solo
Offline 81.177.189.7:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 20:05 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Solo rank against other Rust servers?
By player hours over the last seven days, Solo places at #14,774, within the top 67% of ranked servers.
How busy is Solo?
We have no live count for Solo right now. It was last seen 10 days ago.
Lists and tags
What do the server tags on Solo mean?
The game's server browser reads the tags Solo publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Solo?
These Rust Population lists include Solo: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on Solo?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Solo?
Its rhythm cannot be told yet: too few of Solo's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 10 days 14 hours ago the current world was made.
Settings
Which map does Solo run?
Solo uses a map the game generates: procedural.
What are the rules and settings on Solo?
Nothing in Solo's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Solo run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Solo. Your game needs the same protocol to join; Steam takes care of updating it.
Is Solo online, and how reliable is it?
We last saw Solo 10 days ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 18 October 2026, Rust Population saw it for the first time.
Where is Solo located?
Nothing published by Solo states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 81.177.189.7:28015.
How to join
How do I join Solo?
Either enter client.connect 81.177.189.7:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.