RustTrain - Private Training Grounds
Online 81.196.159.177:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:48 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustTrain - Private Training Grounds rank against other Rust servers?
By player hours over the last seven days, RustTrain - Private Training Grounds places at #9,380, within the top 42% of ranked servers.
How busy is RustTrain - Private Training Grounds?
RustTrain - Private Training Grounds holds 0 players at the moment, out of 10 slots. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 21:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on RustTrain - Private Training Grounds mean?
The game's server browser reads the tags RustTrain - Private Training Grounds publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustTrain - Private Training Grounds?
These Rust Population lists include RustTrain - Private Training Grounds: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What does wipe day look like on RustTrain - Private Training Grounds?
Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustTrain - Private Training Grounds?
The record holds too few of RustTrain - Private Training Grounds's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 2 days 4 hours ago, that is how long the current world has stood.
Settings
Which map does RustTrain - Private Training Grounds run?
A procedural map of size 6,000 from seed 1337, generated by the game, is in use on RustTrain - Private Training Grounds. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on RustTrain - Private Training Grounds?
Nothing in RustTrain - Private Training Grounds's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustTrain - Private Training Grounds run?
On Windows, RustTrain - Private Training Grounds runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustTrain - Private Training Grounds run smoothly?
In the last 48 hours, it averaged 124 server fps, with a low of 70. The entity count reached 210,621: buildings, deployables and all other objects. Memory use peaked at 4,499 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustTrain - Private Training Grounds online, and how reliable is it?
You will find RustTrain - Private Training Grounds online now. About 14 hours ago, it restarted, according to its uptime. Over the last 2 full days, 40 of 48 hours were online, or 83%. On 26 October 2026, Rust Population saw it for the first time.
Where is RustTrain - Private Training Grounds located?
A region is not published by RustTrain - Private Training Grounds. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 81.196.159.177:28015.
Getting in
How do I join RustTrain - Private Training Grounds?
To connect directly, open Rust's console with F1 and type client.connect 81.196.159.177:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.