Oxide Test (CoreCLR)
Offline 81.196.215.13:28055 checked 6h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 09:19 UTC6h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Oxide Test (CoreCLR) rank against other Rust servers?
Over the past week it ranks #15,344 for player hours, which puts Oxide Test (CoreCLR) in the top 69% of all ranked servers.
How busy is Oxide Test (CoreCLR)?
Oxide Test (CoreCLR) is offline at this count; we last saw it 6 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Oxide Test (CoreCLR) mean?
The game's server browser reads the tags Oxide Test (CoreCLR) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Oxide Test (CoreCLR)?
Oxide Test (CoreCLR) appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on Oxide Test (CoreCLR)?
Too few wipes are on record for Oxide Test (CoreCLR) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 6 hours ago, that is how long the current world has stood.
Settings
Which map does Oxide Test (CoreCLR) run?
The map on Oxide Test (CoreCLR) is procedural, made by the game.
What are the rules and settings on Oxide Test (CoreCLR)?
Nothing in Oxide Test (CoreCLR)'s name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Oxide Test (CoreCLR) run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Oxide Test (CoreCLR). The protocol must match for you to join, and Steam updates it for you.
Is Oxide Test (CoreCLR) online, and how reliable is it?
Currently offline, Oxide Test (CoreCLR) was last seen 6 hours ago. On 29 October 2026, Rust Population saw it for the first time.
Where is Oxide Test (CoreCLR) located?
A region is not published by Oxide Test (CoreCLR). The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 81.196.215.13:28055.
Getting in
How do I join Oxide Test (CoreCLR)?
Either enter client.connect 81.196.215.13:28055 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.