Voltageland
Online 81.217.56.227:28020 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:23 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Voltageland rank against other Rust servers?
The last seven days of player hours place Voltageland at #6,555, within the top 29% of all ranked servers.
How busy is Voltageland?
The count reads 1 players on Voltageland, which has 5 slots. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 19:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Voltageland mean?
These are the tags Voltageland publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Voltageland?
Voltageland appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Voltageland?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Voltageland?
The force wipe is the only wipe Voltageland takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 26 days 13 hours ago.
Map and rules
Which map does Voltageland run?
The map on Voltageland is procedural, made by the game at size 2,500 from seed 3486489. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Voltageland?
No gather rate appears in the name of Voltageland. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Voltageland run?
On Windows, Voltageland runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Voltageland run smoothly?
In the last 48 hours, it averaged 29 server fps, with a low of 6. Up to 97,962 entities were present, counting buildings, deployables and everything else. Up to 2,556 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Voltageland online, and how reliable is it?
Voltageland is up and running at the moment. About 9 hours ago, it restarted, according to its uptime. Over the last 7 full days, 130 of 168 hours were online, or 77%. The first sighting by Rust Population was on 13 September 2026.
Where is Voltageland located?
A region is not published by Voltageland. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 81.217.56.227:28020.
Getting in
How do I join Voltageland?
To connect directly, open Rust's console with F1 and type client.connect 81.217.56.227:28020; or press Launch Rust on this page and Steam opens Rust and joins for you.