pllm-test-1
Offline 81.27.69.176:28115 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 02:49 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does pllm-test-1 rank against other Rust servers?
By player hours over the last seven days, pllm-test-1 places at #15,349, within the top 69% of ranked servers.
How busy is pllm-test-1?
We have no live count for pllm-test-1 right now. It was last seen 6 days 1 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on pllm-test-1 mean?
These are the tags pllm-test-1 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include pllm-test-1?
pllm-test-1 appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on pllm-test-1?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on pllm-test-1?
Too few wipes are on record for pllm-test-1 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 6 days 1 hours ago, that is how long the current world has stood.
Settings
Which map does pllm-test-1 run?
A procedural map, generated by the game, is in use on pllm-test-1.
What are the rules and settings on pllm-test-1?
No gather rate appears in the name of pllm-test-1. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does pllm-test-1 run?
On Linux, pllm-test-1 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is pllm-test-1 online, and how reliable is it?
Offline at the moment, pllm-test-1 was last seen 6 days 1 hours ago. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. On 23 October 2026, Rust Population saw it for the first time.
Where is pllm-test-1 located?
No region is published by pllm-test-1. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 81.27.69.176:28115.
How to join
How do I join pllm-test-1?
Either enter client.connect 81.27.69.176:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.