pllm-test-2
Offline 81.27.69.176:28215 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does pllm-test-2 rank against other Rust servers?
Over the past week it ranks #15,353 for player hours, which puts pllm-test-2 in the top 69% of all ranked servers.
How busy is pllm-test-2?
We have no live count for pllm-test-2 right now. It was last seen 5 days 23 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on pllm-test-2 mean?
The game's server browser reads the tags pllm-test-2 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include pllm-test-2?
pllm-test-2 appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on pllm-test-2?
Its rhythm cannot be told yet: too few of pllm-test-2's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days ago the current world was made.
Settings
Which map does pllm-test-2 run?
The map on pllm-test-2 is procedural, made by the game.
What are the rules and settings on pllm-test-2?
Nothing in pllm-test-2's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does pllm-test-2 run?
Rust network protocol 2635 and build 168909 on Linux is what pllm-test-2 uses. The protocol must match for you to join, and Steam updates it for you.
Is pllm-test-2 online, and how reliable is it?
Currently offline, pllm-test-2 was last seen 5 days 23 hours ago. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. The first sighting by Rust Population was on 23 October 2026.
Where is pllm-test-2 located?
Nothing published by pllm-test-2 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 81.27.69.176:28215.
How to join
How do I join pllm-test-2?
To connect directly, open Rust's console with F1 and type client.connect 81.27.69.176:28215; or press Launch Rust on this page and Steam opens Rust and joins for you.