pllm-test-0
Offline 81.27.69.181:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test-0 rank against other Rust servers?
The last seven days of player hours place pllm-test-0 at #15,351, within the top 69% of all ranked servers.
How busy is pllm-test-0?
We have no live count for pllm-test-0 right now. It was last seen 5 days 20 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on pllm-test-0 mean?
These are the tags pllm-test-0 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include pllm-test-0?
pllm-test-0 appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on pllm-test-0?
The record holds too few of pllm-test-0's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 5 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does pllm-test-0 run?
A procedural map, generated by the game, is in use on pllm-test-0.
What are the rules and settings on pllm-test-0?
The name tells you nothing about gather rates: pllm-test-0 states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does pllm-test-0 run?
Rust network protocol 2635 and build 168909 on Linux is what pllm-test-0 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is pllm-test-0 online, and how reliable is it?
Currently offline, pllm-test-0 was last seen 5 days 20 hours ago. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. The first sighting by Rust Population was on 23 October 2026.
Where is pllm-test-0 located?
A region is not published by pllm-test-0. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 81.27.69.181:28015.
How to join
How do I join pllm-test-0?
Open the console with F1 in Rust and enter client.connect 81.27.69.181:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.