pllm-test-1
Offline 81.27.69.181:28115 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test-1 rank against other Rust servers?
Over the past week it ranks #15,269 for player hours, which puts pllm-test-1 in the top 69% of all ranked servers.
How busy is pllm-test-1?
pllm-test-1 is offline at this count; we last saw it 6 days 18 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on pllm-test-1 mean?
What the game's server browser reads from pllm-test-1 is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include pllm-test-1?
On Rust Population, pllm-test-1 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on pllm-test-1?
The record holds too few of pllm-test-1's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 20 hours ago the current world was made.
Map and rules
Which map does pllm-test-1 run?
pllm-test-1 uses a map the game generates: procedural.
What are the rules and settings on pllm-test-1?
Nothing in pllm-test-1's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does pllm-test-1 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for pllm-test-1. The protocol must match for you to join, and Steam updates it for you.
Is pllm-test-1 online, and how reliable is it?
Offline at the moment, pllm-test-1 was last seen 6 days 18 hours ago. It was up 0% of the time over the last 6 full days, 0 out of 144 hours. The first sighting by Rust Population was on 23 October 2026.
Where is pllm-test-1 located?
A region is not published by pllm-test-1. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 81.27.69.181:28115.
How to join
How do I join pllm-test-1?
To connect directly, open Rust's console with F1 and type client.connect 81.27.69.181:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.