Development J2P
Offline 81.64.227.182:28015 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 16:54 UTC31d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Development J2P rank against other Rust servers?
Over the past week it ranks #16,968 for player hours, which puts Development J2P in the top 71% of all ranked servers.
How busy is Development J2P?
We have no live count for Development J2P right now. It was last seen 31 days 13 hours ago.
Lists and tags
What do the server tags on Development J2P mean?
These are the tags Development J2P publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Development J2P?
These Rust Population lists include Development J2P: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Development J2P?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Development J2P?
Its rhythm cannot be told yet: too few of Development J2P's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 31 days 14 hours ago the current world was made.
Settings
Which map does Development J2P run?
The map on Development J2P is procedural, made by the game.
What are the rules and settings on Development J2P?
No gather rate appears in the name of Development J2P. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Development J2P run?
On Windows, Development J2P runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is Development J2P online, and how reliable is it?
Currently offline, Development J2P was last seen 31 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 27 September 2026.
Where is Development J2P located?
A region is not published by Development J2P. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 81.64.227.182:28015 is where it lives.
How to join
How do I join Development J2P?
Open the console with F1 in Rust and enter client.connect 81.64.227.182:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.