Local Carbon Plugin Dev
Offline 81.98.90.0:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 23:02 UTC18d ago | 1 | – | running | 1 |
| Fri 2 Oct, 23:35 UTC26d ago | 1 | – | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Carbon Plugin Dev rank against other Rust servers?
The last seven days of player hours place Local Carbon Plugin Dev at #15,849, within the top 72% of all ranked servers.
How busy is Local Carbon Plugin Dev?
At this count Local Carbon Plugin Dev is offline, with its last sighting 18 days 22 hours ago.
Lists and tags
What do the server tags on Local Carbon Plugin Dev mean?
The game's server browser reads the tags Local Carbon Plugin Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Carbon Plugin Dev?
On Rust Population, Local Carbon Plugin Dev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Local Carbon Plugin Dev?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Local Carbon Plugin Dev?
The record holds too few of Local Carbon Plugin Dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 18 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does Local Carbon Plugin Dev run?
A procedural map, generated by the game, is in use on Local Carbon Plugin Dev.
What are the rules and settings on Local Carbon Plugin Dev?
No gather rate appears in the name of Local Carbon Plugin Dev. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Local Carbon Plugin Dev run?
The setup is Rust network protocol 2634 and build 166652 on Windows for Local Carbon Plugin Dev. Steam updates your game automatically, but you need the same protocol to join.
Is Local Carbon Plugin Dev online, and how reliable is it?
Currently offline, Local Carbon Plugin Dev was last seen 18 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 2 October 2026, Rust Population saw it for the first time.
Where is Local Carbon Plugin Dev located?
Nothing published by Local Carbon Plugin Dev states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 81.98.90.0:28015.
Getting in
How do I join Local Carbon Plugin Dev?
Open the console with F1 in Rust and enter client.connect 81.98.90.0:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.