Rise of the Hunters - Test Server
Offline 81.99.210.156:28115 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rise of the Hunters - Test Server rank against other Rust servers?
Over the past week it ranks #13,871 for player hours, which puts Rise of the Hunters - Test Server in the top 60% of all ranked servers.
How busy is Rise of the Hunters - Test Server?
Rise of the Hunters - Test Server is offline at this count; we last saw it 36 days 23 hours ago.
Tags
What do the server tags on Rise of the Hunters - Test Server mean?
These are the tags Rise of the Hunters - Test Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rise of the Hunters - Test Server?
These Rust Population lists include Rise of the Hunters - Test Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Rise of the Hunters - Test Server?
The record holds too few of Rise of the Hunters - Test Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 37 days 17 hours ago the current world was made.
Map and rules
Which map does Rise of the Hunters - Test Server run?
A procedural map, generated by the game, is in use on Rise of the Hunters - Test Server.
What are the rules and settings on Rise of the Hunters - Test Server?
No gather rate appears in the name of Rise of the Hunters - Test Server. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Rise of the Hunters - Test Server run?
On Windows, Rise of the Hunters - Test Server runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam updates it for you.
Is Rise of the Hunters - Test Server online, and how reliable is it?
We last saw Rise of the Hunters - Test Server 36 days 23 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 21 September 2026.
Where is Rise of the Hunters - Test Server located?
A region is not published by Rise of the Hunters - Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 81.99.210.156:28115.
Getting in
How do I join Rise of the Hunters - Test Server?
Open the console with F1 in Rust and enter client.connect 81.99.210.156:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.