Rust PopulationField survey · Rust servers
Observing 36,584 players 11,612 servers 2,915 with someone on 70 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,339habitat unknownfirst seen 24 Oct 2026

Combat Local - Carbon Dev

Offline 82.115.42.123:28015 checked 4d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Combat Local - Carbon Dev rank against other Rust servers?

Over the past week it ranks #15,339 for player hours, which puts Combat Local - Carbon Dev in the top 69% of all ranked servers.

How busy is Combat Local - Carbon Dev?

We have no live count for Combat Local - Carbon Dev right now. It was last seen 4 days 13 hours ago. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on Combat Local - Carbon Dev mean?

What the game's server browser reads from Combat Local - Carbon Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Combat Local - Carbon Dev?

Combat Local - Carbon Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What is the wipe schedule on Combat Local - Carbon Dev?

The record holds too few of Combat Local - Carbon Dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 days 19 hours ago, that is how long the current world has stood.

Map and rules

What are the rules and settings on Combat Local - Carbon Dev?

Nothing in Combat Local - Carbon Dev's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Combat Local - Carbon Dev run?

Rust network protocol 2635 and build 168909 on Windows is what Combat Local - Carbon Dev uses. Steam updates your game automatically, but you need the same protocol to join.

Is Combat Local - Carbon Dev online, and how reliable is it?

We last saw Combat Local - Carbon Dev 4 days 13 hours ago, and it is offline now. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. It was first seen by Rust Population on 24 October 2026.

Where is Combat Local - Carbon Dev located?

A region is not published by Combat Local - Carbon Dev. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 82.115.42.123:28015.

How to join

How do I join Combat Local - Carbon Dev?

To connect directly, open Rust's console with F1 and type client.connect 82.115.42.123:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.