IKS[211 Devblog]
Offline 82.118.19.130:27015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
By player hours over the last seven days, IKS[211 Devblog] places at #13,992, within the top 63% of ranked servers.
How busy is IKS[211 Devblog]?
At this count IKS[211 Devblog] is offline, with its last sighting 3 days 2 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): The server has 10 slots; v2164 (Protocol): Your game needs the same version, protocol 2164, to join; oxide (Oxide): The plugin framework Oxide (uMod) runs on this server; modded (Modded): Plugins or settings change the game; it is listed under Modded; hb68d7370 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
The record holds too few of IKS[211 Devblog]'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 16 days 21 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. The group limit goes unstated. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is IKS[211 Devblog] online, and how reliable is it?
We last saw IKS[211 Devblog] 3 days 2 hours ago, and it is offline now. It was up 0% of the time over the last 2 full days, 0 out of 48 hours. It was first seen by Rust Population on 26 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 82.118.19.130:27015.
Getting in
How do I join IKS[211 Devblog]?
Either enter client.connect 82.118.19.130:27015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.