RustScape test · KUSHA_MILLS_1_2
Offline 82.131.107.25:28015 checked 12h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustScape test · KUSHA_MILLS_1_2 rank against other Rust servers?
By player hours over the last seven days, RustScape test · KUSHA_MILLS_1_2 places at #15,338, within the top 69% of ranked servers.
How busy is RustScape test · KUSHA_MILLS_1_2?
At this count RustScape test · KUSHA_MILLS_1_2 is offline, with its last sighting 12 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RustScape test · KUSHA_MILLS_1_2 mean?
These are the tags RustScape test · KUSHA_MILLS_1_2 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustScape test · KUSHA_MILLS_1_2?
RustScape test · KUSHA_MILLS_1_2 appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on RustScape test · KUSHA_MILLS_1_2?
The record holds too few of RustScape test · KUSHA_MILLS_1_2's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 hours ago the current world was made.
Settings
What are the rules and settings on RustScape test · KUSHA_MILLS_1_2?
The name tells you nothing about gather rates: RustScape test · KUSHA_MILLS_1_2 states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RustScape test · KUSHA_MILLS_1_2 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for RustScape test · KUSHA_MILLS_1_2. The protocol must match for you to join, and Steam updates it for you.
Is RustScape test · KUSHA_MILLS_1_2 online, and how reliable is it?
We last saw RustScape test · KUSHA_MILLS_1_2 12 hours ago, and it is offline now. On 28 October 2026, Rust Population saw it for the first time.
Where is RustScape test · KUSHA_MILLS_1_2 located?
Nothing published by RustScape test · KUSHA_MILLS_1_2 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 82.131.107.25:28015 is where it lives.
Getting in
How do I join RustScape test · KUSHA_MILLS_1_2?
To connect directly, open Rust's console with F1 and type client.connect 82.131.107.25:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.