IndustrialCooking test
Offline 82.142.0.12:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does IndustrialCooking test rank against other Rust servers?
Over the past week it ranks #13,623 for player hours, which puts IndustrialCooking test in the top 62% of all ranked servers.
How busy is IndustrialCooking test?
At this count IndustrialCooking test is offline, with its last sighting 18 days 8 hours ago.
Tags
What do the server tags on IndustrialCooking test mean?
These are the tags IndustrialCooking test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include IndustrialCooking test?
These Rust Population lists include IndustrialCooking test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on IndustrialCooking test?
Too few wipes are on record for IndustrialCooking test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 13 hours ago the current world was made.
Settings
Which map does IndustrialCooking test run?
A procedural map, generated by the game, is in use on IndustrialCooking test.
What are the rules and settings on IndustrialCooking test?
No gather rate appears in the name of IndustrialCooking test. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does IndustrialCooking test run?
Rust network protocol 2634 and build 167398 on Windows is what IndustrialCooking test uses. Steam updates your game automatically, but you need the same protocol to join.
Is IndustrialCooking test online, and how reliable is it?
Currently offline, IndustrialCooking test was last seen 18 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 10 October 2026.
Where is IndustrialCooking test located?
Nothing published by IndustrialCooking test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 82.142.0.12:28015 is where it lives.
Getting in
How do I join IndustrialCooking test?
Either enter client.connect 82.142.0.12:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.