Paradise Lost
Offline 82.153.118.122:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 12:47 UTC37d ago | 1 | – | running | 0 |
| Fri 18 Sep, 18:33 UTC40d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 17:02 UTC42d ago | 1 | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Paradise Lost rank against other Rust servers?
By player hours over the last seven days, Paradise Lost places at #15,719, within the top 71% of ranked servers.
How busy is Paradise Lost?
We have no live count for Paradise Lost right now. It was last seen 17 days 6 hours ago.
Tags
What do the server tags on Paradise Lost mean?
The game's server browser reads the tags Paradise Lost publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Paradise Lost?
Paradise Lost appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Paradise Lost?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on Paradise Lost?
No next wipe can be predicted for Paradise Lost, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 37 days 12 hours ago the current world was made.
Settings
Which map does Paradise Lost run?
Paradise Lost uses a map the game generates, procedural, at size 3,500 with seed 1836326490. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Paradise Lost?
No gather rate appears in the name of Paradise Lost. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Paradise Lost run?
The setup is Rust network protocol 2633 and build 164530 on Windows for Paradise Lost. Steam updates your game automatically, but you need the same protocol to join.
Is Paradise Lost online, and how reliable is it?
Offline at the moment, Paradise Lost was last seen 17 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 15 September 2026.
Where is Paradise Lost located?
No region is published by Paradise Lost. Rust Population does not look up where the machine stands; it shows where the server says it is. 82.153.118.122:28015 is where it lives.
How to join
How do I join Paradise Lost?
Open the console with F1 in Rust and enter client.connect 82.153.118.122:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.