Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Private Rust Development - 641 Blueprints rank against other Rust servers?
Over the past week it ranks #15,244 for player hours, which puts Private Rust Development - 641 Blueprints in the top 71% of all ranked servers.
How busy is Private Rust Development - 641 Blueprints?
We have no live count for Private Rust Development - 641 Blueprints right now. It was last seen 15 days 10 hours ago.
Tags
What do the server tags on Private Rust Development - 641 Blueprints mean?
What the game's server browser reads from Private Rust Development - 641 Blueprints is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Private Rust Development - 641 Blueprints?
On Rust Population, Private Rust Development - 641 Blueprints is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Private Rust Development - 641 Blueprints?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Private Rust Development - 641 Blueprints?
Too few wipes are on record for Private Rust Development - 641 Blueprints to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 17 hours ago the current world was made.
Settings
Which map does Private Rust Development - 641 Blueprints run?
Private Rust Development - 641 Blueprints uses a map the game generates: procedural.
What are the rules and settings on Private Rust Development - 641 Blueprints?
The name tells you nothing about gather rates: Private Rust Development - 641 Blueprints states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Private Rust Development - 641 Blueprints run?
On Windows, Private Rust Development - 641 Blueprints runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.
Is Private Rust Development - 641 Blueprints online, and how reliable is it?
Offline at the moment, Private Rust Development - 641 Blueprints was last seen 15 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 29 September 2026.
Where is Private Rust Development - 641 Blueprints located?
A region is not published by Private Rust Development - 641 Blueprints. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 82.17.236.46:28115.
How to join
How do I join Private Rust Development - 641 Blueprints?
Open the console with F1 in Rust and enter client.connect 82.17.236.46:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.