Rust PopulationField survey · Rust servers
Observing 69,594 players 11,814 servers 3,624 with someone on 187 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 16,011habitat unknownfirst seen 3 Oct 2026

TIER.ID | Internal Competitive

Offline 82.194.22.117:28015 checked 25d ago

moddedcarbon

Measurements

Players now
0/ 1000
0% full
7-day average
0
peak –
Rank
#16,011
top 70%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TIER.ID | Internal Competitive rank against other Rust servers?

By player hours over the last seven days, TIER.ID | Internal Competitive places at #16,011, within the top 70% of ranked servers.

How busy is TIER.ID | Internal Competitive?

We have no live count for TIER.ID | Internal Competitive right now. It was last seen 25 days 20 hours ago.

Lists and tags

What do the server tags on TIER.ID | Internal Competitive mean?

These are the tags TIER.ID | Internal Competitive publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): You can join up to 1,000 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include TIER.ID | Internal Competitive?

TIER.ID | Internal Competitive appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on TIER.ID | Internal Competitive?

Its rhythm cannot be told yet: too few of TIER.ID | Internal Competitive's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 25 days 22 hours ago, that is how long the current world has stood.

Settings

What are the rules and settings on TIER.ID | Internal Competitive?

Nothing in TIER.ID | Internal Competitive's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does TIER.ID | Internal Competitive run?

Rust network protocol 2634 and build 166494 on Linux is what TIER.ID | Internal Competitive uses. The protocol must match for you to join, and Steam updates it for you.

Is TIER.ID | Internal Competitive online, and how reliable is it?

We last saw TIER.ID | Internal Competitive 25 days 20 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 3 October 2026, Rust Population saw it for the first time.

Where is TIER.ID | Internal Competitive located?

A region is not published by TIER.ID | Internal Competitive. The location a server claims is what Rust Population shows, not the place where the machine stands. 82.194.22.117:28015 is where it lives.

How to join

How do I join TIER.ID | Internal Competitive?

To connect directly, open Rust's console with F1 and type client.connect 82.194.22.117:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players You can join up to 1,000 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.