My Local Testing Server
Offline 82.20.120.138:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Local Testing Server rank against other Rust servers?
The last seven days of player hours place My Local Testing Server at #10,424, within the top 47% of all ranked servers.
How busy is My Local Testing Server?
My Local Testing Server is offline at this count; we last saw it 26 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 02:00 UTC, when an average of 0 players were on.
Lists and tags
What do the server tags on My Local Testing Server mean?
What the game's server browser reads from My Local Testing Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include My Local Testing Server?
On Rust Population, My Local Testing Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on My Local Testing Server?
Too few wipes are on record for My Local Testing Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 3 days 20 hours ago.
Settings
Which map does My Local Testing Server run?
The map on My Local Testing Server is procedural, made by the game.
What are the rules and settings on My Local Testing Server?
The name tells you nothing about gather rates: My Local Testing Server states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does My Local Testing Server run?
Rust network protocol 2635 and build 168909 on Windows is what My Local Testing Server uses. The protocol must match for you to join, and Steam updates it for you.
Is My Local Testing Server online, and how reliable is it?
Currently offline, My Local Testing Server was last seen 26 hours ago. It was up 6% of the time over the last 3 full days, 4 out of 72 hours. It was first seen by Rust Population on 25 October 2026.
Where is My Local Testing Server located?
Nothing published by My Local Testing Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 82.20.120.138:28015.
How to join
How do I join My Local Testing Server?
To connect directly, open Rust's console with F1 and type client.connect 82.20.120.138:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.