LL2
Online 82.200.52.69:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 15:20 UTC19d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LL2 rank against other Rust servers?
The last seven days of player hours place LL2 at #9,136, within the top 41% of all ranked servers.
How busy is LL2?
The count reads 0 players on LL2, which has 100 slots. Seven days of counting give an average of 0 players and a peak of 3. In the last 48 hours the peak hour came at 14:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on LL2 mean?
The game's server browser reads the tags LL2 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include LL2?
On Rust Population, LL2 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on LL2?
Averaged over recent wipes, 3 players were counted at the busiest point. 18 hours after the latest wipe the crowd peaked.
What is the wipe schedule on LL2?
Too few wipes are on record for LL2 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 19 days 17 hours ago.
Map and rules
Which map does LL2 run?
A procedural map of size 5,000 from seed 1337, generated by the game, is in use on LL2. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on LL2?
The name tells you nothing about gather rates: LL2 states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does LL2 run?
On Linux, LL2 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does LL2 run smoothly?
The last 48 hours saw an average of 46 server fps, with 18 as the lowest. Entities peaked at 152,864, including buildings, deployables and everything else. Memory use peaked at 4,280 MB. Players feel lag when fps is low and the entity count climbs.
Is LL2 online, and how reliable is it?
Right now, LL2 is online. Judging by the uptime it reports, the last restart was about 2 days 17 hours ago. It was up 98% of the time over the last 7 full days, 164 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is LL2 located?
A region is not published by LL2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 82.200.52.69:28015.
How to join
How do I join LL2?
Open the console with F1 in Rust and enter client.connect 82.200.52.69:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://ya.ru/?nr=1&redirect_ts=1793149350.00000.