Zark Rust Server | Custom & Active
Offline 82.205.49.236:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Zark Rust Server | Custom & Active rank against other Rust servers?
Over the past week it ranks #15,341 for player hours, which puts Zark Rust Server | Custom & Active in the top 69% of all ranked servers.
How busy is Zark Rust Server | Custom & Active?
At this count Zark Rust Server | Custom & Active is offline, with its last sighting 37 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Zark Rust Server | Custom & Active mean?
What the game's server browser reads from Zark Rust Server | Custom & Active is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Zark Rust Server | Custom & Active?
On Rust Population, Zark Rust Server | Custom & Active is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on Zark Rust Server | Custom & Active?
The record holds too few of Zark Rust Server | Custom & Active's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 40 hours ago the current world was made.
Settings
Which map does Zark Rust Server | Custom & Active run?
A procedural map of size 3,500 from seed 1337, generated by the game, is in use on Zark Rust Server | Custom & Active. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Zark Rust Server | Custom & Active?
No gather rate appears in the name of Zark Rust Server | Custom & Active. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Zark Rust Server | Custom & Active run?
On Windows, Zark Rust Server | Custom & Active runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Zark Rust Server | Custom & Active run smoothly?
The last 48 hours saw an average of 183 server fps, with 148 as the lowest. Up to 65,388 entities were present, counting buildings, deployables and everything else. Up to 1,897 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Zark Rust Server | Custom & Active online, and how reliable is it?
Offline at the moment, Zark Rust Server | Custom & Active was last seen 37 hours ago. The uptime it reports suggests a restart roughly 1 hours ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. The first sighting by Rust Population was on 27 October 2026.
Where is Zark Rust Server | Custom & Active located?
No region is published by Zark Rust Server | Custom & Active. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 82.205.49.236:28015.
How to join
How do I join Zark Rust Server | Custom & Active?
Open the console with F1 in Rust and enter client.connect 82.205.49.236:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.