server_name
Offline 82.208.124.233:28015 checked 37d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does server_name rank against other Rust servers?
The last seven days of player hours place server_name at #13,233, within the top 58% of all ranked servers.
How busy is server_name?
server_name is offline at this count; we last saw it 37 days ago.
Lists and tags
What do the server tags on server_name mean?
The game's server browser reads the tags server_name publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include server_name?
These Rust Population lists include server_name: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on server_name?
The record holds too few of server_name's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 50 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does server_name run?
A procedural map, generated by the game, is in use on server_name.
What are the rules and settings on server_name?
No gather rate appears in the name of server_name. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does server_name run?
On Windows, server_name runs Rust network protocol 2633 and build 164530. Steam updates your game automatically, but you need the same protocol to join.
Is server_name online, and how reliable is it?
Currently offline, server_name was last seen 37 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 21 September 2026, Rust Population saw it for the first time.
Where is server_name located?
Nothing published by server_name states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 82.208.124.233:28015 is where it lives.
Getting in
How do I join server_name?
To connect directly, open Rust's console with F1 and type client.connect 82.208.124.233:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.