OT Events
Online 82.215.64.19:28018 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 72, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 20:44 UTC5d ago | 72 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does OT Events rank against other Rust servers?
The last seven days of player hours place OT Events at #4,424, within the top 20% of all ranked servers.
How busy is OT Events?
The count for OT Events stands at 0 players right now. Averaged over seven days, it drew 0 players and reached a peak of 72.
Lists and tags
What do the server tags on OT Events mean?
These are the tags OT Events publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include OT Events?
OT Events appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on OT Events?
Averaged over recent wipes, 72 players were counted at the busiest point. 22 hours after the latest wipe the crowd peaked.
What is the wipe schedule on OT Events?
Too few wipes are on record for OT Events to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 5 days 19 hours ago.
Settings
Which map does OT Events run?
OT Events uses a map the game generates, procedural, at size 5,000 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on OT Events?
No gather rate appears in the name of OT Events. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does OT Events run?
The setup is Rust network protocol 2635 and build 168909 on Linux for OT Events. The protocol must match for you to join, and Steam updates it for you.
Does OT Events run smoothly?
It ran at 40 server fps on average over the last 48 hours, and never went below 40. Entities peaked at 59, including buildings, deployables and everything else. Up to 2,333 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is OT Events online, and how reliable is it?
Right now, OT Events is online. Judging by the uptime it reports, the last restart was about 5 days ago. Over the last 7 full days, 123 of 168 hours were online, or 73%. On 13 September 2026, Rust Population saw it for the first time.
Where is OT Events located?
Nothing published by OT Events states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 82.215.64.19:28018.
Getting in
How do I join OT Events?
Either enter client.connect 82.215.64.19:28018 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.