4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Jungle Server Test rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Jungle Server Test places at #6,389, within the top 29% of ranked servers.
How busy is 4Netplayers Jungle Server Test?
Of its 10 slots, 4Netplayers Jungle Server Test is using 0 right now. We counted an average of 0 players in the past week, with 2 at the busiest. Look at the last 48 hours and 17:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on 4Netplayers Jungle Server Test mean?
The game's server browser reads the tags 4Netplayers Jungle Server Test publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on 4Netplayers Jungle Server Test?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 5 hours ago the current world was made.
Map and rules
Which map does 4Netplayers Jungle Server Test run?
4Netplayers Jungle Server Test uses a map the game generates, procedural, at size 6,000 with seed 1234567890. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on 4Netplayers Jungle Server Test?
No gather rate appears in the name of 4Netplayers Jungle Server Test. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does 4Netplayers Jungle Server Test run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Jungle Server Test uses. Steam updates your game automatically, but you need the same protocol to join.
Does 4Netplayers Jungle Server Test run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. The entity count reached 204,777: buildings, deployables and all other objects. The highest memory usage was 4,481 MB. What players experience as lag comes from low fps and a rising entity count.
Is 4Netplayers Jungle Server Test online, and how reliable is it?
You will find 4Netplayers Jungle Server Test online now. Judging by the uptime it reports, the last restart was about 18 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. On 29 September 2026, Rust Population saw it for the first time.
Where is 4Netplayers Jungle Server Test located?
A region is not published by 4Netplayers Jungle Server Test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 82.223.22.21:23400.
Getting in
How do I join 4Netplayers Jungle Server Test?
Either enter client.connect 82.223.22.21:23400 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.