Shane Test
Offline 82.35.171.159:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 11:44 UTC3d ago | 1 | – | running | 1 |
| Sat 24 Oct, 23:52 UTC3d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Shane Test rank against other Rust servers?
Over the past week it ranks #10,501 for player hours, which puts Shane Test in the top 47% of all ranked servers.
How busy is Shane Test?
At this count Shane Test is offline, with its last sighting 3 days 3 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on Shane Test mean?
The game's server browser reads the tags Shane Test publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Shane Test?
Shane Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on Shane Test?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 2 hours into the latest wipe.
What is the wipe schedule on Shane Test?
The record holds too few of Shane Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 3 days 10 hours ago the current world was made.
Map and rules
Which map does Shane Test run?
Shane Test uses a map the game generates: procedural.
What are the rules and settings on Shane Test?
Nothing in Shane Test's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Shane Test run?
On Windows, Shane Test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is Shane Test online, and how reliable is it?
Currently offline, Shane Test was last seen 3 days 3 hours ago. Over the last 7 full days, 7 of 168 hours were online, or 4%. It was first seen by Rust Population on 3 October 2026.
Where is Shane Test located?
Nothing published by Shane Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 82.35.171.159:28015 is where it lives.
How to join
How do I join Shane Test?
Either enter client.connect 82.35.171.159:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.