Rust PopulationField survey · Rust servers
Observing 64,938 players 11,790 servers 3,582 with someone on 124 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 10,501habitat unknownfirst seen 3 Oct 2026

Shane Test

Offline 82.35.171.159:28015 checked 3d ago

moddedoxide

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak 1
Rank
#10,501
top 47%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct26 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:44 UTC3d ago 1 – running 1
Sat 24 Oct, 23:52 UTC3d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Shane Test rank against other Rust servers?

Over the past week it ranks #10,501 for player hours, which puts Shane Test in the top 47% of all ranked servers.

How busy is Shane Test?

At this count Shane Test is offline, with its last sighting 3 days 3 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.

Tags

What do the server tags on Shane Test mean?

The game's server browser reads the tags Shane Test publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Shane Test?

Shane Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on Shane Test?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 2 hours into the latest wipe.

What is the wipe schedule on Shane Test?

The record holds too few of Shane Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 3 days 10 hours ago the current world was made.

Map and rules

Which map does Shane Test run?

Shane Test uses a map the game generates: procedural.

What are the rules and settings on Shane Test?

Nothing in Shane Test's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Shane Test run?

On Windows, Shane Test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Is Shane Test online, and how reliable is it?

Currently offline, Shane Test was last seen 3 days 3 hours ago. Over the last 7 full days, 7 of 168 hours were online, or 4%. It was first seen by Rust Population on 3 October 2026.

Where is Shane Test located?

Nothing published by Shane Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 82.35.171.159:28015 is where it lives.

How to join

How do I join Shane Test?

Either enter client.connect 82.35.171.159:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp1
Max players 1 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.