carbon-compile-check
Offline 82.4.76.169:28115 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does carbon-compile-check rank against other Rust servers?
The last seven days of player hours place carbon-compile-check at #15,423, within the top 69% of all ranked servers.
How busy is carbon-compile-check?
carbon-compile-check is offline at this count; we last saw it 2 days 3 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on carbon-compile-check mean?
What the game's server browser reads from carbon-compile-check is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include carbon-compile-check?
On Rust Population, carbon-compile-check is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on carbon-compile-check?
Its rhythm cannot be told yet: too few of carbon-compile-check's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 2 days 3 hours ago.
Settings
Which map does carbon-compile-check run?
The map on carbon-compile-check is procedural, made by the game.
What are the rules and settings on carbon-compile-check?
Nothing in carbon-compile-check's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does carbon-compile-check run?
The setup is Rust network protocol 2635 and build 168909 on Linux for carbon-compile-check. The protocol must match for you to join, and Steam updates it for you.
Is carbon-compile-check online, and how reliable is it?
Offline at the moment, carbon-compile-check was last seen 2 days 3 hours ago. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. It was first seen by Rust Population on 26 October 2026.
Where is carbon-compile-check located?
A region is not published by carbon-compile-check. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 82.4.76.169:28115.
Getting in
How do I join carbon-compile-check?
Open the console with F1 in Rust and enter client.connect 82.4.76.169:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.