Development Server
Offline 82.64.211.202:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:19 UTC FW26d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Development Server rank against other Rust servers?
The last seven days of player hours place Development Server at #8,292, within the top 37% of all ranked servers.
How busy is Development Server?
At this count Development Server is offline, with its last sighting 24 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 18:00 UTC, when an average of 0 players were on.
Lists and tags
What do the server tags on Development Server mean?
What the game's server browser reads from Development Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Development Server?
Development Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Development Server?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Development Server?
The force wipe is the only wipe Development Server takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 2 hours ago the current world was made.
Map and rules
Which map does Development Server run?
Development Server uses a map the game generates: procedural.
What are the rules and settings on Development Server?
The name tells you nothing about gather rates: Development Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Development Server run?
Rust network protocol 2635 and build 168909 on Windows is what Development Server uses. The protocol must match for you to join, and Steam updates it for you.
Is Development Server online, and how reliable is it?
Currently offline, Development Server was last seen 24 hours ago. Over the last 7 full days, 26 of 168 hours were online, or 15%. The first sighting by Rust Population was on 19 September 2026.
Where is Development Server located?
A region is not published by Development Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 82.64.211.202:28015.
How to join
How do I join Development Server?
Either enter client.connect 82.64.211.202:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.