Takaro Dev Rust
Offline 83.134.186.18:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:10 UTC9d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:30 UTC FW27d ago | 1 | halved by day 1 | 17.8 days | 1 |
| Thu 1 Oct, 09:58 UTC27d ago | 1 | – | 0.4 days | 0 |
| Mon 21 Sep, 20:12 UTC37d ago | 0 | – | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Takaro Dev Rust rank against other Rust servers?
Over the past week it ranks #13,704 for player hours, which puts Takaro Dev Rust in the top 62% of all ranked servers.
How busy is Takaro Dev Rust?
We have no live count for Takaro Dev Rust right now. It was last seen 3 days ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on Takaro Dev Rust mean?
The game's server browser reads the tags Takaro Dev Rust publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Takaro Dev Rust?
These Rust Population lists include Takaro Dev Rust: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Takaro Dev Rust?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Takaro Dev Rust?
Irregular times are when Takaro Dev Rust wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 9 days 12 hours ago the current world was made.
Map and rules
Which map does Takaro Dev Rust run?
Takaro Dev Rust uses a map the game generates: procedural.
What are the rules and settings on Takaro Dev Rust?
No gather rate appears in the name of Takaro Dev Rust. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Takaro Dev Rust run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Takaro Dev Rust. Your game needs the same protocol to join; Steam takes care of updating it.
Is Takaro Dev Rust online, and how reliable is it?
Currently offline, Takaro Dev Rust was last seen 3 days ago. It was up 59% of the time over the last 7 full days, 99 out of 168 hours. The first sighting by Rust Population was on 21 September 2026.
Where is Takaro Dev Rust located?
No region is published by Takaro Dev Rust. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 83.134.186.18:28015.
Getting in
How do I join Takaro Dev Rust?
Open the console with F1 in Rust and enter client.connect 83.134.186.18:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.