Rust PopulationField survey · Rust servers
Observing 40,087 players 11,611 servers 2,906 with someone on 148 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,305habitat unknownfirst seen 14 Sep 2026

DropLaunch test server

Offline 84.107.123.191:28015 checked 3d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#14,305
top 64%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep10 Oct15 Oct20 Oct25 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:26 UTC3d ago 0 – running 0
Sun 25 Oct, 18:29 UTC4d ago 1 – 0.8 days 0
Mon 19 Oct, 01:35 UTC11d ago 0 – 6.7 days 1
Sat 17 Oct, 17:45 UTC12d ago 1 – 1.3 days 0
Mon 12 Oct, 22:29 UTC17d ago 0 – 4.8 days 0
Sun 11 Oct, 18:37 UTC18d ago 0 – 1.2 days 0
Sat 10 Oct, 21:44 UTC19d ago 1 – 0.9 days 0
Sat 10 Oct, 00:07 UTC20d ago 1 – 0.9 days 0
Fri 9 Oct, 17:54 UTC20d ago 1 – 0.3 days 0
Fri 9 Oct, 11:18 UTC20d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does DropLaunch test server rank against other Rust servers?

By player hours over the last seven days, DropLaunch test server places at #14,305, within the top 64% of ranked servers.

How busy is DropLaunch test server?

DropLaunch test server is offline at this count; we last saw it 3 days 13 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.

Tags

What do the server tags on DropLaunch test server mean?

The game's server browser reads the tags DropLaunch test server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include DropLaunch test server?

These Rust Population lists include DropLaunch test server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe schedule

What does wipe day look like on DropLaunch test server?

The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on DropLaunch test server?

Irregular times are when DropLaunch test server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 4 days 6 hours ago.

Map and rules

Which map does DropLaunch test server run?

The map on DropLaunch test server is procedural, made by the game.

What are the rules and settings on DropLaunch test server?

Nothing in DropLaunch test server's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does DropLaunch test server run?

Rust network protocol 2635 and build 168909 on Windows is what DropLaunch test server uses. The protocol must match for you to join, and Steam updates it for you.

Is DropLaunch test server online, and how reliable is it?

Currently offline, DropLaunch test server was last seen 3 days 13 hours ago. Over the last 7 full days, 5 of 168 hours were online, or 3%. On 14 September 2026, Rust Population saw it for the first time.

Where is DropLaunch test server located?

No region is published by DropLaunch test server. The location a server claims is what Rust Population shows, not the place where the machine stands. 84.107.123.191:28015 is where it lives.

Getting in

How do I join DropLaunch test server?

To connect directly, open Rust's console with F1 and type client.connect 84.107.123.191:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.