Private Squad Server [One Grid]
Offline 84.160.183.25:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:09 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Private Squad Server [One Grid] rank against other Rust servers?
The last seven days of player hours place Private Squad Server [One Grid] at #11,237, within the top 51% of all ranked servers.
How busy is Private Squad Server [One Grid]?
We have no live count for Private Squad Server [One Grid] right now. It was last seen 42 hours ago. Seven days of counting give an average of 1 players and a peak of 1. The busiest hour in the last 48 was 01:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on Private Squad Server [One Grid] mean?
The game's server browser reads the tags Private Squad Server [One Grid] publishes: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Private Squad Server [One Grid]?
On Rust Population, Private Squad Server [One Grid] is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on Private Squad Server [One Grid]?
The record holds too few of Private Squad Server [One Grid]'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 43 hours ago the current world was made.
Settings
What are the rules and settings on Private Squad Server [One Grid]?
No gather rate appears in the name of Private Squad Server [One Grid]. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Private Squad Server [One Grid] run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Private Squad Server [One Grid]. Steam updates your game automatically, but you need the same protocol to join.
Is Private Squad Server [One Grid] online, and how reliable is it?
Offline at the moment, Private Squad Server [One Grid] was last seen 42 hours ago. In the last 1 full day it was found up for 2 of 24 hours, 8% of the time. On 26 October 2026, Rust Population saw it for the first time.
Where is Private Squad Server [One Grid] located?
Nothing published by Private Squad Server [One Grid] states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 84.160.183.25:28015.
Getting in
How do I join Private Squad Server [One Grid]?
To connect directly, open Rust's console with F1 and type client.connect 84.160.183.25:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.