Operational Control Center
Offline 84.174.76.43:28025 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:00 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Operational Control Center rank against other Rust servers?
Over the past week it ranks #9,424 for player hours, which puts Operational Control Center in the top 42% of all ranked servers.
How busy is Operational Control Center?
Operational Control Center is offline at this count; we last saw it 4 days 11 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Operational Control Center mean?
The game's server browser reads the tags Operational Control Center publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp3 (Max players): You can join up to 3 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Operational Control Center?
Operational Control Center appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Operational Control Center?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Operational Control Center?
Its rhythm cannot be told yet: too few of Operational Control Center's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 5 days 17 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Operational Control Center?
The name tells you nothing about gather rates: Operational Control Center states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Operational Control Center run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Operational Control Center. Your game needs the same protocol to join; Steam takes care of updating it.
Is Operational Control Center online, and how reliable is it?
Currently offline, Operational Control Center was last seen 4 days 11 hours ago. It was up 5% of the time over the last 5 full days, 6 out of 120 hours. It was first seen by Rust Population on 23 October 2026.
Where is Operational Control Center located?
Nothing published by Operational Control Center states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 84.174.76.43:28025.
How to join
How do I join Operational Control Center?
Either enter client.connect 84.174.76.43:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.