Pulse isolated staging compatibility test
Offline 84.203.49.238:28775 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Pulse isolated staging compatibility test rank against other Rust servers?
By player hours over the last seven days, Pulse isolated staging compatibility test places at #16,275, within the top 69% of ranked servers.
How busy is Pulse isolated staging compatibility test?
Pulse isolated staging compatibility test is offline at this count; we last saw it 27 days 22 hours ago.
Lists and tags
What do the server tags on Pulse isolated staging compatibility test mean?
What the game's server browser reads from Pulse isolated staging compatibility test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166493 (Build): This server runs game build 166493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Pulse isolated staging compatibility test?
These Rust Population lists include Pulse isolated staging compatibility test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Pulse isolated staging compatibility test?
The record holds too few of Pulse isolated staging compatibility test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 22 hours ago.
Map and rules
Which map does Pulse isolated staging compatibility test run?
A procedural map, generated by the game, is in use on Pulse isolated staging compatibility test.
What are the rules and settings on Pulse isolated staging compatibility test?
Nothing in Pulse isolated staging compatibility test's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Pulse isolated staging compatibility test run?
Rust network protocol 2634 and build 166493 on Windows is what Pulse isolated staging compatibility test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Pulse isolated staging compatibility test online, and how reliable is it?
Currently offline, Pulse isolated staging compatibility test was last seen 27 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 1 October 2026.
Where is Pulse isolated staging compatibility test located?
A region is not published by Pulse isolated staging compatibility test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 84.203.49.238:28775.
Getting in
How do I join Pulse isolated staging compatibility test?
Either enter client.connect 84.203.49.238:28775 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.