Rust PopulationField survey · Rust servers
Observing 96,005 players 11,867 servers 3,901 with someone on 390 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,275habitat unknownfirst seen 1 Oct 2026

Pulse isolated staging compatibility test

Offline 84.203.49.238:28775 checked 27d ago

moddedcarbon

Measurements

Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#16,275
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Pulse isolated staging compatibility test rank against other Rust servers?

By player hours over the last seven days, Pulse isolated staging compatibility test places at #16,275, within the top 69% of ranked servers.

How busy is Pulse isolated staging compatibility test?

Pulse isolated staging compatibility test is offline at this count; we last saw it 27 days 22 hours ago.

Lists and tags

What do the server tags on Pulse isolated staging compatibility test mean?

What the game's server browser reads from Pulse isolated staging compatibility test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166493 (Build): This server runs game build 166493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Pulse isolated staging compatibility test?

These Rust Population lists include Pulse isolated staging compatibility test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Pulse isolated staging compatibility test?

The record holds too few of Pulse isolated staging compatibility test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 22 hours ago.

Map and rules

Which map does Pulse isolated staging compatibility test run?

A procedural map, generated by the game, is in use on Pulse isolated staging compatibility test.

What are the rules and settings on Pulse isolated staging compatibility test?

Nothing in Pulse isolated staging compatibility test's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does Pulse isolated staging compatibility test run?

Rust network protocol 2634 and build 166493 on Windows is what Pulse isolated staging compatibility test uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Pulse isolated staging compatibility test online, and how reliable is it?

Currently offline, Pulse isolated staging compatibility test was last seen 27 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 1 October 2026.

Where is Pulse isolated staging compatibility test located?

A region is not published by Pulse isolated staging compatibility test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 84.203.49.238:28775.

Getting in

How do I join Pulse isolated staging compatibility test?

Either enter client.connect 84.203.49.238:28775 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players You can join up to 2 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs166493
Build This server runs game build 166493.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.