[NotPublic] Test branch
Offline 84.21.165.111:28015 checked 2h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:48 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [NotPublic] Test branch rank against other Rust servers?
The last seven days of player hours place [NotPublic] Test branch at #10,346, within the top 46% of all ranked servers.
How busy is [NotPublic] Test branch?
We have no live count for [NotPublic] Test branch right now. It was last seen 2 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on [NotPublic] Test branch mean?
What the game's server browser reads from [NotPublic] Test branch is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [NotPublic] Test branch?
These Rust Population lists include [NotPublic] Test branch: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on [NotPublic] Test branch?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on [NotPublic] Test branch?
[NotPublic] Test branch wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does [NotPublic] Test branch run?
The map on [NotPublic] Test branch is procedural, made by the game.
What are the rules and settings on [NotPublic] Test branch?
The name tells you nothing about gather rates: [NotPublic] Test branch states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [NotPublic] Test branch run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [NotPublic] Test branch. Your game needs the same protocol to join; Steam takes care of updating it.
Is [NotPublic] Test branch online, and how reliable is it?
Currently offline, [NotPublic] Test branch was last seen 2 hours ago. It was up 11% of the time over the last 7 full days, 18 out of 168 hours. It was first seen by Rust Population on 15 September 2026.
Where is [NotPublic] Test branch located?
Nothing published by [NotPublic] Test branch states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 84.21.165.111:28015.
How to join
How do I join [NotPublic] Test branch?
Open the console with F1 in Rust and enter client.connect 84.21.165.111:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.