Rust PopulationField survey · Rust servers
Observing 39,744 players 11,644 servers 2,959 with someone on 75 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,972habitat unknownfirst seen 10 Oct 2026

RustDev local test

Offline 84.65.217.165:28015 checked 10d ago

moddedcarbon

Measurements

Players now
1/ 4
= 1 player
25% full
7-day average
0
peak –
Rank
#12,972
top 59%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct16 Oct18 Oct21 Oct24 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustDev local test rank against other Rust servers?

The last seven days of player hours place RustDev local test at #12,972, within the top 59% of all ranked servers.

How busy is RustDev local test?

RustDev local test is offline at this count; we last saw it 10 days 11 hours ago.

Tags

What do the server tags on RustDev local test mean?

The game's server browser reads the tags RustDev local test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RustDev local test?

On Rust Population, RustDev local test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on RustDev local test?

The record holds too few of RustDev local test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 17 days 12 hours ago the current world was made.

Settings

Which map does RustDev local test run?

The map on RustDev local test is procedural, made by the game.

What are the rules and settings on RustDev local test?

No gather rate appears in the name of RustDev local test. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does RustDev local test run?

Rust network protocol 2634 and build 167398 on Windows is what RustDev local test uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is RustDev local test online, and how reliable is it?

Offline at the moment, RustDev local test was last seen 10 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 10 October 2026, Rust Population saw it for the first time.

Where is RustDev local test located?

Nothing published by RustDev local test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 84.65.217.165:28015 is where it lives.

Getting in

How do I join RustDev local test?

Either enter client.connect 84.65.217.165:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server has 4 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.